package
{
	import starling.display.Button;
	import starling.display.Image;
	import starling.events.Event;


	public class UIScreen extends GameObject
	{
		public function UIScreen()
		{
			super();
			this.addEventListener(starling.events.Event.ADDED_TO_STAGE, onAddedToStage);			
		}
		
		protected function onAddedToStage(event:Event):void
		{
			this.removeEventListener(starling.events.Event.ADDED_TO_STAGE, null);
		}		
		
		public function onEnter():void
		{
			
		}
		
		public function onExit():void
		{
			
		}
	}
}